Cybernautics/Cybers

A cyber is a complete cybernetic augmentation. The cyber replaces one or more organs, both replicating the full functionality of the original organs and supporting enhanced features.

There are seven classes of cyber:


 * Cyber-Spine: cerebellum, spinal column, nervous system


 * Cyber-Arms: pectorals, breasts, shoulders, arms, hands


 * Cyber-Legs: abdomen, glutes, hips, legs, feet


 * Cyber-Giblets: heart, lungs, stomach, liver


 * Cyber-Face: neck, face, scalp, hair


 * Cyber-Brain: cortical node, cerebral connections


 * Cyber-Senses: eyes, ears, tongue, throat

Arms, Legs, and Senses are all pairs or packages. “Only one arm” or “only one eye” is a cosmetic decision and the results are not handled any differently. Keeping it simple!

Cybers have a general saving throw bonus equal to their level, or a resistance DC equal to 10 + level. These ratings have been included in the table. (These ratings can be improved with the Hybridized fusion, which negates the heightened vulnerability to spells and attacks - more on this below.)

The cost of a cyber includes the choice of a natural look that lets your cyber pass as organic to the casual eye - natural cybers are at -2 hardness, -3 HP - or simply rocking the metal. The natural look allows a Disguise check to pass closer scrutiny by non-magical eyes. (This Disguise check can be improved with the Natural Sleeve fusion; doing so negates the minor penalty.)

A cyber is comprised of three parts. The cyber-socket implanted in the flesh, the cyber-system mounted in the cyber-socket, and any cyber-fusions installed in the cyber-system.

CYBER-SOCKETS
A cyber-socket is the initial interface between chrome and flesh. Opening a cyber-socket means removing redundant organics, and that means losing a chainsaw fight with a cyber-surgeon.

CYBER-SYSTEM
The cyber-system is then mounted in the cyber-socket. To most folks, "cyber" and "cyber-system" are interchangeable terms. Only pedants always say "cyber-system".

CYBER-FUSIONS
Just as weapon fusions are added to weapons, cyber-fusions are added to cyber-systems. The cost of a cyber includes a complete set of fusions. No one buys a featureless cyber.

ONE MINOR FLAW
"Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics."

Cybers are not part of the organism. Cyber-systems are subject to effects and attacks that target technology. They can be targeted either as attended devices or as constructs with the technology subtype. (This paragraph can be negated with the Hybridized fusion.)

But Cybers still cannot be hacked. If a computer with a computer tier is implanted in a cyber, that element can be hacked.

In the event a cyber is deactivated or useless the socket is treated as if empty. An empty socket causes a condition to the wearer - see the sockets section for more details.