Economics/Prices

''I was knocking myself out for a while trying to price new items, and then realized it was right under my nose. In Starfinder level = price, very consistently. Consumables are 25%, vehicles are 300%, and there's a general +/- 25% swing factor to account for rarity, legality etc.'' ''Level 1 is notable for having a bunch of 1-credit, 3-credit, 10-credit items for common goods, so any level 1 should be "200 and under" territory. I also suspect but haven't proven yet that weapons/armor get discounts if a proficiency is required. That's the only explanation I can see for Pulsefinder Rifle (1d6) being 100 credits and Pulsefinder Pistol (1d4) being 250 credits.'' ''The CR and CR reward is there purely as a point of reference and to show the same relationship. The game is clearly aiming for "win a CR3 encounter, get a level 3 item as your reward".''