Weapon Upgrades

''By RAW, all weapon fusions are magical. For some this makes sense. For others, it doesn't.  Weapons are already Borderlands as all hell - why is it verboten to add to that?''

''This is my GM-approved list of weapon upgrades. They're handled exactly like fusions, except no magic is required to create or install the upgrade.''

Here's an under-the-hood look at the notes I took while getting this sorted out, including a more in-character glance at the who and where you'd acquire such things.


 * Paladine: mercenaries, militaries, PMCs, cops, operators


 * Holt: raiders, settlers, agricom, gangs, criminals


 * Omnicom: corps, private security firms, bodyguards, black helicopters, scientists


 * Spectec: assassins, rangers, bounty hunters, poachers, investigators