Mission/General

Start with asking the key questions, who, what, and where. The why is unimportant at this point, though you can have underlying whys link up over a couple of missions to create a campaign, in the end why the employer wants something done is not going to be too important most freelancers. Let the players provide the how, its what they are here for.

MISSION CR
A mission has a general CR. This is used to set the pay for the mission, but also is used to determine the DCs of skill checks needed during the mission as well as the CR of threats encountered. The various aspects of the mission, employer, job, location, and complications, might change the mission CR. In general, use misson CR as a guide to designing encounters during the missions, and for improvising when the entire affair goes off the rails. You know it will.

PAY RATES
How much do they get paid for the job? The general scale below is not written in stone, complications and other factors can change this, such as type of job and location. The base pay is calculated on the final CR of the mission after all other modifiers have been made. This number can be modified by clever negotiations on the part of the PCs, just keep in mind that they are not the only freelancers out there and if they become a nuisance, they may find themselves out of work. Note these are the total payouts, not per PC on the mission.


 * Payout: in both credits and XP.  (Trust me.  Math was done.)


 * DCs: the DCs of anticipated skill checks.  Which show up depend on PC tactics.


 * Encounters: the rough number of encounters needed to achieve payout.


 * Jobs to level: how many jobs you need to level up to the next CR.  If you punch in a job over your pay grade you'll get there faster; a CR+1 job is worth roughly 1.5 CR jobs, a CR+2 job is worth roughly 2 CR jobs.  Conversely, diminishing laws of returns on those milk runs.

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